Temple Run, as most of you will be aware, is the hit mobile game that involves running. Fast. And it involves jumping. And sliding. And Temple Run: Brave involves a spot of archery into the bargain. Set in the wilds of Scotland, Disney/Pixar Brave star Merida must outrun Mordu the demon bear, collect coins and fire arrows at assorted targets in order to score the most points possible.
Those of you familiar with the original Temple Run will find the gameplay, well, familiar. You begin the game emerging from a tunnel with Mordu hot on your heels and you must avoid various pitfalls, score points and hit archery targets while the game speeds up, making progress more difficult.
As your score increases, so does the level of dexterity required to keep Merida on course until ultimately the speed outpaces your wits and you collide with an obstacle or drop off a cliff.
It’s a simple premise and, for 69p, you wouldn’t expect it to be much more than that. Graphically, Temple Run: Brave is accomplished if not stunning – New iPad users will find no support for their Retina displays, incidentally.
The new environments, while very beautifully crafted – although not entirely reminiscent of the Scottish highlands – don’t really add anything to the original Temple Run.
And Merida, while utterly captivating in every way obviously, is the only character available in the game. Whereas the original Temple Run had multiple characters.
So, in summary then, if you’ve got the original Temple Run already, Brave doesn’t really offer anything new. Our advice? Buy the original game. Unless of course you’re sold on the Merida angle. We aren’t.